AMD at GDC 2022
▻https://gpuopen.com/amd-at-gdc-2022
GPUOpen - Let’s build everything... GDC 2022 is just around the corner, so why not take some time to get ahead of the game and check out all of our upcoming GDC talks?
An AMD initiative designed to enable developers to create ground-breaking PC games, computer generated imagery and GPU computing applications for great performance and lifelike experiences using no cost and open development tools and software.
AMD at GDC 2022
▻https://gpuopen.com/amd-at-gdc-2022
GPUOpen - Let’s build everything... GDC 2022 is just around the corner, so why not take some time to get ahead of the game and check out all of our upcoming GDC talks?
Announcing AMD support for DirectStorage launch
▻https://gpuopen.com/direct-storage-support
GPUOpen - Let’s build everything... AMD is proud to announce our support of Microsoft® and its release of DirectStorage. The DirectStorage SDK is now available for download.
Blender 3.0 takes support for AMD GPUs to the next level. Beta support available now!
▻https://gpuopen.com/blender-cycles-amd-gpu
GPUOpen - Let’s build everything... AMD has been working with Blender to improve support for GPU rendering in Cycles using the open source HIP API.
Unity 2021.2 now officially launched, including AMD FidelityFX Super Resolution 1.0 integration.
▻https://gpuopen.com/unity-2021-2
GPUOpen - Let’s build everything... Unity developers can enable FSR by enabling DRS on your HDRP quality settings, and selecting “FidelityFX Super Resolution 1.0” under the “Upscale filter” option.
AMD USD™ Hydra™ plug-in for Blender®
▻https://gpuopen.com/learn/amd-usd-hydra-blender
GPUOpen - Let’s build everything... Find out about our exciting new plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
AMD Blender® USD™ Hydra™ Plug-in Overview – YouTube link
▻https://gpuopen.com/videos/hydra-blender-usd-video
GPUOpen - Let’s build everything... This tutorial video demonstrates how to use our USD Hydra plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
Introducing Radeon™ ProRender SDK 2.02.6
▻https://gpuopen.com/learn/radeon-prorender-2-02-6
GPUOpen - Let’s build everything... Introducing support for Apple M1, heterogeneous volume, and deepEXR. Plus improved CPU rendering, and toon contour rendering.
Vulkan’s Best Practice layer now has AMD-specific checks
▻https://gpuopen.com/learn/vulkan-best-practice-layer
GPUOpen - Let’s build everything... Introducing AMD checks for the Vulkan® Best Practice validation layer! Find out more about how it now incorporates many of our performance suggestions.
AMD USD™ Hydra™ plug-in for Blender®
▻https://gpuopen.com/amd-usd-hydra-blender-rss
GPUOpen - Let’s build everything... Find out about our exciting new plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
Don’t miss Unity’s “Improved Spatial Upscaling through FidelityFX Super Resolution for Real-Time Game Engines” talk at SIGGRAPH 2021
▻https://gpuopen.com/fsr-unity-siggraph-2021
GPUOpen - Let’s build everything... Find out how to take a closer look at how FSR works, and get inspiration for how to integrate it into your own engine.
GPUOpen at ChinaJoy 2021
▻https://gpuopen.com/chinajoy-2021
GPUOpen - Let’s build everything... A wonderful Saturday in Shanghai! Check out the first stop of AMD’s GPUOpen Tech-Sharing Salon at ChinaJoy 2021.
Compressonator 4.2 – Features update for BC1 and BC7 codecs, and more
▻https://gpuopen.com/compressonator-4-2-rss
GPUOpen - Let’s build everything... Compressonator v4.2 brings improvements for BC1 and BC7 codecs, plus API, SDK, and CMake updates.
Radeon™ GPU Profiler 1.11 released
▻https://gpuopen.com/rgp-1-11-rss
GPUOpen - Let’s build everything... RGP 1.11 introduces ray tracing call targets, enhancements to cache counters, and more.
Radeon™ Memory Visualizer (RMV) v1.2 is now available
▻https://gpuopen.com/rmv-1-2
GPUOpen - Let’s build everything... RMV v1.2 introduces range-based address searching, resource tooltip, and has been updated to work with Qt 5.15.2.
FidelityFX Super Resolution (FSR) source code is here, along with Unity and UE4 support too!
▻https://gpuopen.com/fsr-source-available
GPUOpen - Let’s build everything... The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all...
New Radeon™ ProRender plug-in updates
https://gpuopen.com/prorender-plugins-updates-rss
GPUOpen - Let’s build everything... Our Blender® add-on, Autodesk® Maya® plug-in, and the SideFX® Houdini™ (USD) plug-in now incorporate the latest Radeon™ ProRender SDK.
We are proud to partner with Microsoft to bring AMD FidelityFX Super Resolution to the Xbox GDK
▻https://gpuopen.com/xbox-fsr-preview
GPUOpen - Let’s build everything... Xbox developers can now access a preview of FSR in the Xbox Game Development Kit.
AMD FidelityFX Super Resolution is now available in seven games
▻https://gpuopen.com/fsr-patch-day
GPUOpen - Let’s build everything... The source code is coming to GPUOpen mid July, but you can find out how it works here on our new FSR page.
How to get the most out of Smart Access Memory (SAM)
▻https://gpuopen.com/get-the-most-out-of-smart-access-memory-rss
GPUOpen - Let’s build everything... Smart Access Memory (SAM) provides the CPU with direct access to all video memory. These guidelines help you to improve CPU and GPU performance using SAM.
AMD FidelityFX Super Resolution is coming soon to GPUOpen
▻https://gpuopen.com/fsr-announce
GPUOpen - Let’s build everything... We’re very excited to share some early details for developers about our upcoming AMD FidelityFX Super Resolution.
Unreal Engine 5 Early Access is here!
▻https://gpuopen.com/ue5-announce
GPUOpen - Let’s build everything... We are very excited to announce our support for Unreal Engine 5 early access, including the release of our UE5-optimized developer driver.
Introducing SUA – Using AMD TressFX with Unity
▻https://gpuopen.com/tressfx-sua
GPUOpen - Let’s build everything... On Mind Inc have created a digital human, SUA, using AMD TressFX, with Unity. Watch the video now!
Radeon Rays v4.1 is now available – with open source!
▻https://gpuopen.com/radeon-rays-open-source
GPUOpen - Let’s build everything... Our accelerated ray intersection library for DirectX®12 and Vulkan®. The source code for v4.1 is now available on GitHub under the MIT license.
Meet our NEW Hybrid Shadows sample, RGP video, plus even more FidelityFX updates!
▻https://gpuopen.com/new-hybrid-shadows-rgp-fidelityfx
GPUOpen - Let’s build everything... Find out about our new Hybrid Shadows sample, watch our new RGP video, and see our latest FidelityFX updates!
AMD FidelityFX is now available for Microsoft® Xbox
▻https://gpuopen.com/gsl-2021-xbox
GPUOpen - Let’s build everything... Game developers can now access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox.