Font and vector-art rendering with #Mesh_shaders – #mesh_shaders_on_amd_rdna™_graphics_cards
▻https://gpuopen.com/learn/mesh_shaders/mesh_shaders-font_and_vector_art_rendering_with_mesh_shaders
AMD GPUOpen - Graphics and game developer resources The third post in our mesh shaders series covers how to use primitive attributes to simplify font rendering with mesh shaders.
#Article #DirectX #DirectX_12 #font-_and_vector-art_rendering_with_mesh_shaders #GPU #RDNA