Unity introducing new fee attached to game installs
▻https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs
The cost of using Unity as a game engine is once again about to increase. Starting in January 2024, the company will begin charging what it’s calling a “Unity Runtime Fee” that is based on the number of users installing games built on the widely-used engine.
The Runtime Fee will kick in after developers cross specific revenue and install thresholds that scale with different subscription plans. For those on Unity Personal or Unity Plus licenses, the fee will kick in after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs.
Developers operating on the Unity Pro or Unity Enterprise licenses will be granted a higher threshold before they begin owing fees. For those devs, the charge will kick in after a title earns $1 million over that same 12-month period and passes 1 million installs.
According to a breakdown sent to Game Developer by Unity, fees will be charged on a monthly basis. The amount charged per install will also vary depending on the license.