The imaginary Kingdom of Aurullia - Interpretation of Mandalay fractal by subblue
▻http://www.creativeapplications.net/javascript-2/the-imaginary-kingdom-of-aurullia
The imaginary Kingdom of Aurullia - Interpretation of Mandalay fractal by subblue
▻http://www.creativeapplications.net/javascript-2/the-imaginary-kingdom-of-aurullia
Fractal Lab is my personal technical and creative canvas where I can explore ideas freely in my own time without obligations and support commitments, so for the moment it isn’t available online or for local installation.
I have some project ideas I first want to fully explore using Fractal Lab, after that I’ll probably release the code.
Une vieille version est accessible ici (mais chuut ^^) :
▻http://hirnsohle.de/test/fractalLab
J’ai fait quelques images, ça m’a rappelé le bon vieux temps de FRACTINT.exe. Je n’ai pas vu « mandalay », mais il y a bien une « mandel box ».
▻https://www.flickr.com/photos/ashassin/24057973762
▻https://www.flickr.com/photos/ashassin/23870417760
▻https://www.flickr.com/photos/ashassin/albums/72157663016421731
Creatures avoiding planks - nice explanation of setting up cute agents with neural net brains evolved to survive
▻http://blog.otoro.net/2015/05/07/creatures-avoiding-planks
G’MIC inpainting guesses how to fill large holes in photographs... Indistinguishable from magic !
▻https://www.youtube.com/watch?v=EQHJuW8n0is
The Spatial Poetics of Nintendo: Architecture, Dennis Cooper, and Video Games
▻http://electricliterature.com/the-spatial-poetics-of-nintendo-architecture-dennis-cooper-and-v
Pour la première fois dans l’histoire du cinéma, une bande annonce plus longue que le film qu’elle promeut.
Mesdames et messieurs, j’ai l’honneur de vous annoncer la sortie d’un film tourné il y a bien longtemps.
Vous l’attendiez tous, Brainwashing.
▻https://www.youtube.com/watch?v=Hrz7xcPyjfc
Depression Quest: An Interactive (non)Fiction About Living with Depression
►http://www.depressionquest.com
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Tu peux ajouter #impressionnant aussi. Comment transformer une histoire pareille en projet positif, c’est #fort. ▻https://www.crashoverridenetwork.com J’avais pas compris aussi qu’elle se définissait comme #queer et que ça avait été un critère supplémentaire dans le #harcèlement dont elle avait fait l’objet. Try to be kinder.
Nobody Wins When Horror Games Stigmatize Mental Illness
▻http://kotaku.com/nobody-wins-when-horror-games-stigmatize-mental-illness-912462538?trending_t
Public attitudes regarding mental illness are frequently apocryphal and damaging, and a major source of these views is media portrayal of a topic that affects all of us to some extent.
A few months ago, an open letter was posted in response to a Kotaku article on the upcoming horror game, Outlast, which takes place in an asylum and includes violent criminal inpatients as enemies. The letter, referring primarily to potentially stigmatizing language used in a video from the article, was respectful, succinct, and absolutely dead-on regarding a critical issue that we don’t discuss enough: portrayal of mental illness in media, including video games.
Créer un jeu Vidéo sans connaissances en programmation
▻http://www.applicanet.com/2015/11/creer-jeu-video-sans-connaissances.html
La création d’un jeu nécessite une connaissance solide en programmation en plusieurs langages de programmation. Cette condition n’est pas donnée à tout le monde. En plus de celle-ci les concepteurs de jeux doivent etre dotés d’une forte imagination et de conception pour se démarquer en mettant à la lumière de nouvelles idées. C’est pour cette raison nous avons assisté au succès des jeux qui ont
#buildbox
▻https://www.buildbox.com
logiciel de création de #jeux_vidéo avec #infinity
évaluation gratuite pendant 1 mois @jasmine
The Cult of the Peacock
▻http://blog.brendanvance.com/2014/01/05/the-cult-of-the-peacock
Consider this. Each game (as well as any other work of media) possesses a ‘burden of learning’: All the things a person must understand in order to consume it as its authors intend. This burden of learning falls somewhere on a spectrum with two opposite extremes. One extreme emphasizes the discovery of features by the consumer, which is to say it ‘burdens’ her. Works on this end are often challenging to the audience in the Art sense (not the Super Meat Boy sense); they require time and energy to parse. English poetry, for example, burdens the reader by assuming she is literate and therefore omitting any kind of tutorial explaining what each Roman glyph represents or how verbs work. The other extreme of this spectrum emphasizes the teaching of features by the designer. This work is accessible to the audience, which is the opposite of challenging. It includes things like airport signage, Bolshevik propaganda and of course videogames, all of which tend to deal in clear and elegant ideas because those are the easiest to communicate.
By pushing the burden of learning further and further towards the designer (and demanding less time and energy from our users) we have managed to create all manner of wonderful games that many people can understand instantaneously without the aid of manuals, previous videogame experience, The Rosetta Stone, et cetera. These games sell really well and a lot of people like them. But each step towards the accessible end of the spectrum carries with it an unseen cost: The designer’s time and energy. A designer is kind of like a Turing machine: Given enough iterations she can figure out how to teach any player any game mechanic without causing boredom or confusion. But those iterations are not free and time is not unlimited, and for this reason there is an opportunity cost to performing them. The time a designer spends discovering how to better explain one mechanic cannot be spent improving the game in any other way. Thus, the more accessible you make a game the more time each feature costs, and the less time is available to do really anything except work on accessibility.
Le jeu vidéo pour tou•te•s : initiation à la narration interactive sur Twine - YouTube
▻https://www.youtube.com/watch?v=tHWFwolkN7g
More Unpredictable Stuff : à propos des jeux génératifs
▻http://www.gamesbyangelina.org/2015/10/more-unpredictable-stuff
#PizzaRat, les « fermes à mèmes » et la dystopie de la monétisation panoptique
▻http://scinfolex.com/2015/10/03/pizzarat-les-fermes-a-memes-et-la-dystopie-de-la-monetisation-panoptique
Ces dernières semaines, un nouveau mème est apparue sur Internet, en faisant exploser les compteurs de vues. Baptisé « Pizza Rat » par les internautes, il s’agit d’une vidéo de 14 secondes seulement montrant un rat surpris par un passant dans un escalier du métro de New York, traînant une énorme part de pizza. Tourné par Matt Little, un… Source : : : S.I.Lex : :
Across the USA by Train for Just $213
▻http://dereklow.co/across-the-usa-by-train-for-just-213
Traveling coast-to-coast across the United States by train is one of the world’s greatest travel experiences. Amazingly, it’s also one of the world’s greatest travel bargains — the 3,400-mile trip can cost as little as $213
How much did it cost me?
I paid $429 for a 15-day rail pass. You can do it for much less.
The rail pass includes 8 train rides which I used to explore other cities after my cross-country journey. If you’re thinking of stopping at a few cities, a rail pass can be a great value. Note that a 3-day journey counts as one ride, but so does a 30-minute one! If you work out the math, each ride is $54 on the rail pass. In comparison, most long-distance journeys cost upwards of $80.
For some people, buying the direct California Zephyr and Lake Shore Limited tickets should suffice in getting you from San Francisco to New York. Tickets for the entire journey are available from just $213.
Cybertwee Artists Are Overriding the Patriarchy with Cuteness
▻https://broadly.vice.com/en_us/article/cybertwee-artists-are-overriding-the-patriarchy-with-cuteness
Iron Sky : The Coming Race - La suite avec des dinosaures nazis…
▻https://www.youtube.com/watch?v=NG2utrMwTyY
La suite d’Iron Sky (►http://seenthis.net/messages/56393), avec des nazis sous la terre, ayant domestiqués des dinosaures et prêts à envahir la Terre.
The Garden of Emoji Delights | carla gannis
▻http://carlagannis.com/blog/prints/gardenofemojidelights
The Garden of Emoji Delights, digital C-print, 13ft x 7ft, 2014 (installation view at Kasia Kay Art Projects Gallery)
Infinite Jukebox
▻http://labs.echonest.com/Uploader/index.html?trid=TRSOLXJ14885A6A7A9
With The Infinite Jukebox, you can create a never-ending and ever changing version of any song. The app works by sending your uploaded track over to The Echo Nest, where it is decomposed into individual beats. Each beat is then analyzed and matched to other similar sounding beats in the song. This information is used to create a detailed song graph of paths though similar sounding beats. As the song is played, when the next beat has similar sounding beats there’s a chance that we will branch to a completely different part of the song. Since the branching is to a very similar sounding beat in the song, you (in theory) won’t notice the jump. This process of branching to similar sounding beats can continue forever, giving you an infinitely long version of the song.
To accompany the playback, I created a chord diagram that shows the beats of the song along the circumference of the circle along with with chords representing the possible paths from each beat to it’s similar neighbors. When the song is not playing, you can mouse over any beat and see all of the possible paths for that beat. When the song is playing, the visualization shows the single next potential beat. I was quite pleased at how the visualization turned out. I think it does a good job of helping the listener understand what is going on under the hood, and different songs have very different looks and color palettes. They can be quite attractive.
Court métrage réalisé dans le cadre du 48 Hour Film Project Tours : Faire un film en 48 heures.
▻http://www.48hourfilm.com/tours-fr
Genre tiré : Romance
▻https://www.youtube.com/watch?v=NtU-RHa09UE
Slavery Footprint - Made In A Free World
►http://slaveryfootprint.org
calculez votre empreinte esclavagiste
#esclavage
CosAbilities w/ Daniel and Lolita Bot by Lolita Bot on SoundCloud - Hear the world’s sounds
▻https://soundcloud.com/lolita-bot/cosabilities-w-daniel-and-lolita-bot
First episode of our on-going show “CosAbilities” in which we discuss disability in cosplay and nerd culture.
The Rambling Curl: Fifty Abusive Moments in Fifty Shades of Grey
▻http://theramblingcurl.blogspot.fr/2014/02/fifty-abusive-moments-in-fifty-shades.html
Yes, you read that title right. I’m so tired of being told that there’s no abuse in Fifty Shades of Grey, that I’ve decided to compile something of a list. A list of fifty abusive moments, to be precise. Because, well, I’m a sucker for a blog title that’s also a play on the book title. I’m aware that this is going to be a LONG process and therefore a long, long blog to read, but if you’ve somehow stumbled upon it as a Fifty Shades fan, I implore you to at the very least give it a look. Think there can’t possibly be fifty examples of abuse in the biggest-selling “romance” novel of all time? Think again...
How Men’s Rights Leader Paul Elam Turned Being A Deadbeat Dad Into A Moneymaking Movement - BuzzFeed News
▻http://www.buzzfeed.com/adamserwer/how-mens-rights-leader-paul-elam-turned-being-a-deadbeat-dad
Paul Elam has become the face of the modern men’s rights movement by rallying against false rape accusations and divorce courts that favor mothers. But exclusive BuzzFeed News interviews with his estranged daughter and ex-wife show that his pet causes are very, very personal.
Frequencies – The Music of League of Legends - YouTube
▻https://www.youtube.com/watch?v=4bQBmAO0hk4
Watch as the Riot Games music team forges orchestral sagas for the League of Legends universe through passion, collaboration, and the pursuit of creative harmony in the documentary Frequencies.
Le court-métrage sur lequel ils travaillent :
▻https://www.youtube.com/watch?v=0AvWV6Mk374
Le reste de la musique :
▻https://www.youtube.com/playlist?list=PLbAFXJC0J5Gae5_5P4coPFJqSpj8EVeN7
Je viens de découvrir Lars Andersen avec cette vidéo et je suis totalement fascinée par ce qui est expliqué et par sa démarche, d’autant plus que je suis pratiquante d’arts martiaux. Le moment où il intercepte la flèche adverse avec son tir est fascinant. Retrouver les gestes originels qui étaient nécessaires dans un contexte guerrier participe de la même démarche que celle de tous les combattants qui essaient de retrouver leur art parfois dénaturé par les règles de la compétition moderne ou par une pratique détachée de toute situation réaliste.
En tout cas, vidéo géniale !
Voir Le Kyudo, dans la rubrique j’ai testé pour vous mais je suis pas capable.
▻https://www.youtube.com/watch?v=fZNdx_g_mr8
L’arc mongol, avec l’équipe des J. O.
▻https://www.youtube.com/watch?v=xqPZFXTWi8k
On n’y voit pas comment se déroulent les compétitions locales lors des naadam. Avec toujours un côté joyeux désordre…
▻https://www.youtube.com/watch?v=H2NSjbK6SgQ
▻http://geekdad.com/2015/01/danish-archer
There’s this video, which at least a dozen people have forwarded to me, is circulating the Internet at the moment purporting to “demolish every Hollywood myth” about archery and “prove that Hollywood archery is not historical.” Since apparently hundreds of sites have uncritically repeated its many preposterous and unsupportable claims, with the result that many people have asked me about it, I thought I should offer a detailed analysis.
It’s worth noting that the narrator goes to great pains to explain why shooting at close-up distances is so important and denigrates “warrior archers only shooting at long distances,” (just one of many totally false claims) in order to paper over the fact that the man obviously can’t hit anything that’s more than about 20 feet away. No doubt there are literally hundreds of failed attempts that were cut out of the carefully-edited video. His gimmick is speed, not accuracy, and it’s obvious to anyone who actually knows anything about archery that his complete lack of any kind of consistent form is going to require camera tricks and a lot of luck, which is exactly what’s on display here. He may in fact be the fastest archer in the world; he just shouldn’t pretend to be accurate.